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101. Gang probing.. - in EVE General Discussion [original thread]
No need to share probes in a gang. You need the probe launcher to analyze the probes (that's where all that cpu goes). If you have two or more probers in a gang, their results are independent and their probes don't interfere, so you can run scans ...
- by Santa Anna - at 2007.07.19 20:49:00
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102. Sentry Drones - in Ships and Modules [original thread]
Originally by: Benn Helmsman Yes they are can be used in a lot situations, they have high range, high damage (every senry guns is pretty much like a 425mm T2 Rail with 2-3 MFS), dont need any grid/cap and they even keep firing enemies when...
- by Santa Anna - at 2007.07.19 20:43:00
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103. sooo why no armor repair AMP? - in Ships and Modules [original thread]
Originally by: NoNah As for fitting, that would be just about impossible to compare, but.. I'd be bold enough to say they are equal. (except for whats mentioned in above post) I have pretty good fitting skills (AWU 3) and require nam...
- by Santa Anna - at 2007.07.19 20:39:00
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104. Sentry Drones - in Ships and Modules [original thread]
One of the good things about sentries in pvp is, if you space them out (so you have a prepared position, or can live long enough to set one up), you'll make it very hard to speed tank against you. Gardes in (say) a 20km radius ring around a gate a...
- by Santa Anna - at 2007.07.19 12:05:00
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105. Sentry Drones - in Ships and Modules [original thread]
Originally by: Captain Crimson Benn, we don't want another 'reduce drone bay size' thread. T2 sentry drones do more damage than heavies apparently.... can someone check this? T2 heavies fire every 2 seconds for 24 damage but receive ...
- by Santa Anna - at 2007.07.19 09:12:00
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106. Mining not good enough - in EVE General Discussion [original thread]
I want to know more about the gorilla tactics mentioned by the OP. _____ Heat Warfare
- by Santa Anna - at 2007.07.19 08:55:00
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107. Sentry Drones - in Ships and Modules [original thread]
Originally by: Kirtan Loor Originally by: Santa Anna Did you bug-report it? The patch notes a couple patches ago said all rigs and modules that had a stacking nerf applied had had their descriptions updated accordingly. If somet...
- by Santa Anna - at 2007.07.19 08:10:00
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108. Sentry Drones - in Ships and Modules [original thread]
Originally by: Kirtan Loor Sadly this is the case. I've recently tried putting 7 OD tracking links on a lachesis putting a curator in bay and trying to hit a jettisoned can from 100k in theory a curator with 7 non stacking nerfed OD tra...
- by Santa Anna - at 2007.07.19 07:44:00
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109. Sentry Drones - in Ships and Modules [original thread]
Originally by: Benn Helmsman AB wont help much, and if you fit an MWD, you cant fit any tank at all, because you dont have the PG to fit either a shield extender, nor do you have the CPU to fit booster+hardener. The AB lets you dictate...
- by Santa Anna - at 2007.07.19 07:38:00
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110. wtf....concord bs in someones hangar - in Ships and Modules [original thread]
Originally by: NoNah Edited by: NoNah on 19/07/2007 06:21:42 Originally by: Santa Anna I thought that was rumored to be one of the t2 BS models. A bit weird if one and only one t2 ship gets a unique hull? All the others are...
- by Santa Anna - at 2007.07.19 06:51:00
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111. wtf....concord bs in someones hangar - in Ships and Modules [original thread]
I thought that was rumored to be one of the t2 BS models. _____ Heat Warfare
- by Santa Anna - at 2007.07.19 06:19:00
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112. Sentry Drones - in Ships and Modules [original thread]
Originally by: Benn Helmsman Edit: Caracal: I would do the calculation with CN ammo, its only a bit less powerfull, but still. With 1 t2 sensor boost you can lock 115km max. Since damage is bound to kinetic, it will deal a lot less damage...
- by Santa Anna - at 2007.07.19 06:17:00
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113. Sentry Drones - in Ships and Modules [original thread]
Originally by: Benn Helmsman All these damage numbers are againt 0% resistance right? Yes. The bouncers are arguably the best, as they have respectable range, the second highest dmg mod, and do explosive damage. Gardes are short ran...
- by Santa Anna - at 2007.07.19 04:29:00
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114. Sentry Drones - in Ships and Modules [original thread]
Originally by: Benn Helmsman 230 dps at 70km, thats a pretty impressive damage for a t1 cruiser. I dont know any other cruiser that can put that amount of damage in this distance. I'll run some numbers, but with max skills I doubt you...
- by Santa Anna - at 2007.07.19 03:10:00
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115. Sentry Drones - in Ships and Modules [original thread]
My alt with current skills (Drone interfacing 4, sentry drones 3, drone sharpshooting 4) in a vexor (Gal Cruiser 3) can get an optimal of 82.9 km with bouncer's (no rigs). With falloff, he'd hit 50% of the time at 117 or so. Currently, he can tar...
- by Santa Anna - at 2007.07.19 02:54:00
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116. Logging whilst cloaked - in Ships and Modules [original thread]
If you aren't aggroed you should only be vulnerable for 30 seconds. _____ Heat Warfare
- by Santa Anna - at 2007.07.19 02:16:00
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117. Sentry Drones - in Ships and Modules [original thread]
Edited by: Santa Anna on 19/07/2007 02:13:18 Originally by: Benn Helmsman It takes half a minute for torps to reach 120km (forgot the precise number but i think thats around the max range for them without rigs). And here comes a detai...
- by Santa Anna - at 2007.07.19 02:09:00
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118. Sentry Drones - in Ships and Modules [original thread]
Originally by: Benn Helmsman Hitting at 100km+ dealing 300dps with rigs isnt really a big problem. But it is a problem ;] A fully skilled torp raven does full damage out to what? 150km? Cruises go out to 240 or so? Drones hitting at 1...
- by Santa Anna - at 2007.07.19 01:43:00
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119. Sentry Drones - in Ships and Modules [original thread]
Originally by: Benn Helmsman I can imagine, thats why the omnidirectional tracking link and the drone scope rig need to be stacking nerfed, to prevent outsniping long range ships with sentries. You can't get better than mid-range with...
- by Santa Anna - at 2007.07.19 01:14:00
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120. Whine/petition/poll of the day : re-enable MWDs in deadspaces - in EVE General Discussion [original thread]
Originally by: Tsanse Kinske Originally by: Santa Anna Originally by: Adonis 4174 Originally by: Tsanse Kinske Now what I -would- personally like to see is MWDs functioning in deadspace as equivalent ABs. /signed...
- by Santa Anna - at 2007.07.19 00:52:00
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